	<unit id="2016" name="Hypaspist Centaur">
		<dbid>x</dbid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Special Hypaspist Centaur icon</icon>
		<containedattack>0.1000</containedattack>
		<initialhitpoints>220.0000</initialhitpoints>
		<maxhitpoints>220.0000</maxhitpoints>
		<los>20.0000</los>
		<portraiticon>Special Hypaspist Centaur icon</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>6.0000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>9.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>22.0000</trainpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">120.0000</cost>
		<cost resourcetype="Favor">12.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<buttonpos row="1" column="1"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.20</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.80</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<unittype>MythUnitArcher</unittype>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ConstrainOrientation</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="Damage" type="Hack" value1="8"></param>
			<param name="DamageBonus" type="MythUnit" value1="7"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
			<param name="DamageBonus" type="AbstractArcher" value1="2"></param>
		</action>
	</unit>
	<unit id="2017" name="Legionary Centaur">
		<dbid>x</dbid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Special Legionary Centaur icon</icon>
		<containedattack>0.1000</containedattack>
		<initialhitpoints>220.0000</initialhitpoints>
		<maxhitpoints>220.0000</maxhitpoints>
		<los>20.0000</los>
		<portraiticon>Special Legionary Centaur icon</portraiticon>
		<obstructionradiusx>0.500</obstructionradiusx>
		<obstructionradiusz>0.500</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>5.0000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>9.0000</turnrate>
		<projectileprotounit>Spear Flaming</projectileprotounit>
		<rechargetime>50.0000</rechargetime>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>22.0000</trainpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>2</allowedage>
		<cost resourcetype="Gold">200.0000</cost>
		<cost resourcetype="Favor">12.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<buttonpos row="1" column="2"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.350</armor>
		<armor damagetype="Pierce" percentflag="1">0.15</armor>
		<armor damagetype="Crush" percentflag="1">0.80</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<unittype>MythUnitArcher</unittype>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ConstrainOrientation</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="Damage" type="Hack" value1="8"></param>
			<param name="DamageBonus" type="AbstractInfantry" value1="2"></param>
		</action>
		<action name="ChargedRangedAttack">
			<param name="MaximumRange" value1="12.0"></param>
			<param name="MinimumRange" value1="5.0"></param>
			<param name="Rate" type="HumanSoldier" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Accuracy" value1="1.0"></param>
			<param name="TrackRating" value1="10.0"></param>
			<param name="Damage" type="Pierce" value1="10.0"></param>
			<param name="Rate" type="AbstractVillager" value1="1.0"></param>
			<param name="Rate" type="MythUnit" value1="1.0"></param>
		</action>
	</unit>
		<unit id="2018" name="Phalangite Centaur">
		<dbid>x</dbid>
		<footprint>Footprint Cavalry</footprint>
		<icon>Special Phalangite Centaur icon</icon>
		<containedattack>0.1000</containedattack>
		<initialhitpoints>220.0000</initialhitpoints>
		<maxhitpoints>220.0000</maxhitpoints>
		<los>20.0000</los>
		<portraiticon>Special Phalangite Centaur icon</portraiticon>
		<obstructionradiusx>0.500</obstructionradiusx>
		<obstructionradiusz>0.500</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>4.0000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>9.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>22.0000</trainpoints>
		<buildingworkrate>1.0000</buildingworkrate>
		<allowedage>2</allowedage>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Favor">12.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<buttonpos row="1" column="3"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.20</armor>
		<armor damagetype="Pierce" percentflag="1">0.20</armor>
		<armor damagetype="Crush" percentflag="1">0.80</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<unittype>MythUnitArcher</unittype>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ConstrainOrientation</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="1.2"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="Damage" type="Hack" value1="8"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="1.5"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="1.3"></param>
		</action>
	</unit>